﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HpReader : MonoBehaviour {
    public int Hp;
    public float volume;
	// Use this for initialization
	void Start () {
        
        DontDestroyOnLoad(gameObject);
	}
	
	// Update is called once per frame
	void Update () {
        
        
    }
}
